Massively multiplayer online game

Results: 356



#Item
71Digital media / Virtual economy / Social software / Video game genres / Role-playing game terminology / Massively multiplayer online game / World of Warcraft / Massively multiplayer online role-playing game / Player versus player / Software / Windows games / Games

Paper accepted for publication: Proceedings of ICEC 2005, 4th International Conference on Entertainment Computing. Sanda, Japan, 19th-21st SeptemberSpringer-Verlag. Online Community Building Techniques Used by Vid

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Source URL: people.eng.unimelb.edu.au

Language: English - Date: 2005-07-21 20:40:08
72Xbox 360 / Sony Computer Entertainment / Community building / Internet culture / Social information processing / Xbox Live / Online console gaming / Online community / Massively multiplayer online game / Digital media / Virtual reality / Technology

Wadley, G., Gibbs, M., Hew, K., Graham, C. Computer Supported Cooperative Play, “Third Places” and Online Videogames. In S. Viller and P. Wyeth (Eds), Proceedings of the Thirteenth Australian Conference on Computer H

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Source URL: people.eng.unimelb.edu.au

Language: English - Date: 2004-01-12 20:43:30
73Relational database management systems / Computing / Cross-platform software / Massively multiplayer online role-playing game / Virtual economy / Relational database / Stored procedure / Oracle Database / Database trigger / Database management systems / Software / Data management

Using a simple MMORPG to teach multi-user, client-server database development Greg Wadley Jason Sobell

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Source URL: people.eng.unimelb.edu.au

Language: English - Date: 2007-01-18 05:55:52
74Massively multiplayer online role-playing games / Windows games

This material is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a. MONSTERS (A) Aboleth Huge Aberration (Aquatic)

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Source URL: www.opengamingfoundation.org

Language: English - Date: 2003-03-04 20:21:08
75Virtual economy / Social software / Video game genres / Windows games / Virtual reality / Massively multiplayer online role-playing game / Dungeons & Dragons Online / World of Warcraft / Massively multiplayer online game / Digital media / Games / Software

Speaking in character: Using voice-over-IP to communicate within MMORPGs Greg Wadley, Martin Gibbs, Peter Benda Interaction Design Group The University of Melbourne 111 Barry St Carlton 3053

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Source URL: people.eng.unimelb.edu.au

Language: English - Date: 2007-10-02 22:46:18
76Health / Software / GUI widget / Gaming / Windows games / Massively multiplayer online role-playing games / Games / Role-playing game terminology / Widget

widget data widget name Cloak of the Beast (Magical Light Cloak) weapon, armor, or shield type

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Source URL: www.infernalfunhouse.com

Language: English - Date: 2004-12-09 10:48:20
77Rogue / Wizard / Cleric / Gaming / Windows games / Terminology / Dungeons & Dragons gameplay / Video games / Character classes / Games / Massively multiplayer online role-playing games

This material is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a. MONSTERS (N, O & P) Naga Water Naga Spirit Naga Dark Naga

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Source URL: www.opengamingfoundation.org

Language: English - Date: 2003-03-04 20:21:08
78Massively multiplayer online role-playing games / Windows games / Dungeons & Dragons / Elemental / Plane

This material is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a. MONSTERS (E) Elemental Climate/Terrain: Any land and underground

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Source URL: www.opengamingfoundation.org

Language: English - Date: 2003-03-04 20:21:08
79Internet culture / Software / Windows games / Xbox Live / Virtual world / Heroes of Newerth / Voice chat / Multiplayer video game / Massively multiplayer online game / Digital media / Virtual reality / Games

Proximity-Based Chat in a First Person Shooter: Using a Novel Voice Communication System for Online Play Martin Gibbs Greg Wadley

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Source URL: people.eng.unimelb.edu.au

Language: English - Date: 2006-08-10 20:57:14
80Virtual world / Massively multiplayer online game / Gameplay / Massively multiplayer online role-playing game / Online game / Gaming / Software / Digital media / Social software / Video game genres / Virtual reality

“Friendly, Don’t Shoot!”: How Communication Design Can Enable Novel Social Interactions Marcus Carter CIS The University of Melbourne

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Source URL: marcuscarter.com

Language: English - Date: 2012-10-13 21:48:58
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